- Member _MinchinWeb_Array_::ContainedIn1D (InArray, SearchValue)
- Add error check that an array is provided
- Member _MinchinWeb_Array_::ContainedIn1DIn2D (InArray2D, SearchArray1D)
- Add error check that arrays are provided
- Member _MinchinWeb_Array_::ContainedIn2D (InArray, SearchValue)
- Add error check that an array is provided
- Member _MinchinWeb_Array_::ContainedIn3D (InArray, SearchValue)
- Add error check that an array is provided
- Member _MinchinWeb_Array_::ContainedInPairs (InArray2D, SearchValue1, SearchValue2)
- Add error check that a 2D array is provided
- Member _MinchinWeb_Array_::Find1D (InArray, SearchValue)
- Add error check that an array is provided
- Member _MinchinWeb_Array_::Find2D (InArray, SearchValue)
- Add error check that an array is provided
- Member _MinchinWeb_Array_::Find3D (InArray, SearchValue)
- Add error check that an array is provided
- Member _MinchinWeb_Array_::FindPairs (InArray2D, SearchValue1, SearchValue2)
- Add error check that a 2D array is provided
- Member _MinchinWeb_Array_::InsertValueAt (InArray, Index, Value)
Add error check that an array is provided
Add error check that Index
is reasonable
- Member _MinchinWeb_Array_::RemoveDuplicates (Array)
- Add error check that an array is provided.
- Member _MinchinWeb_Array_::RemoveValueAt (InArray, Index)
- Add error check that an array is provided
- Member _MinchinWeb_Array_::ToAIList (Array)
- Add error check that an array is provided.
- Member _MinchinWeb_Array_::ToString1D (InArray, DisplayLength=true, replaceNull=false)
- Add error check that an array is provided
- Member _MinchinWeb_Array_::ToString2D (InArray, DisplayLength=true)
- Add error check that a 2D array is provided
- Member _MinchinWeb_Array_::ToStringTiles1D (InArrayOfTiles, ArrayLength=false)
Add error check that an array is provided
Add a better error message if you try and feed it not a 1-D array
- Member _MinchinWeb_Array_::ToStringTiles2D (InArrayOfTiles, ArrayLength=false)
Add error check that an array is provided
Add a better error message if you try and feed it not a 2-D array
- Member _MinchinWeb_C_::FloatOffset ()
- Convert from an absolute number to a percentage.
- Member _MinchinWeb_C_::InvalidTile ()
- Check that this is still valid on 4096x4096 maps.
- Member _MinchinWeb_DLS_::FindPath (cycles=10000)
- stop ignoring the passed parameter of
cycles
- Member _MinchinWeb_DLS_::SetDatum (NewDatum)
- Add error check
- Member _MinchinWeb_Extras_::MinDistance (TileID, TargetArray)
- Remove invalid tiles from the TargetArray
- Member _MinchinWeb_LW_::Slope (Slope, ThirdQuadrant=false)
- Add a picture of the four Cartesian quadrants
- Member _MinchinWeb_Marine_::BuildDepot (DockTile, Front, NotNextToDock=true)
- Check documentation of parameters.
- Member _MinchinWeb_Marine_::NearestDepot (TileID)
Add check that depot is connected to the given TileID.
Check that there is a depot to return.
- Member _MinchinWeb_Marine_::RateShips (EngineID, Life, Cargo)
Add example of validator code.
Implement ship capacity in given cargo.
- Class _MinchinWeb_RoadPathfinder_
upgrade slow bridges along path
convert existing level crossings (road/rail) to road bridge
do something about one-way roads - build a pair? route around?
Add example usage code.
allow pre-building of tunnels and bridges
- Member _MinchinWeb_ShipPathfinder_::WaterHo (StartTile, Slope, ThirdQuadrant=false)
Add image showing the Cartesian quadrants.
Move to _MinchinWeb_Marine_
- Member _MinchinWeb_Station_::DistanceFromStation (VehicleID, StationID)
Add check that supplied VehicleID and StationID are valid
Add example of valuator code
- Member _MinchinWeb_Station_::IsCargoAccepted (StationID, CargoID)
- Add example of valuator code
- Class _MinchinWeb_SW_
- add image showing the walk out pattern
- Member _MinchinWeb_SW_::GetStage ()
- Add an image showing how stages are counted
- Member _MinchinWeb_SW_::GetStep ()
- Add an image showing how steps are counted
- Class _MinchinWeb_WBC_
- Add a cost for turns that then this would function as a 'real' pathfinder (maybe...)
- Member _MinchinWeb_WBC_::_Neighbours (self, path, cur_node)
- Add diagonals to possible neighbours
- page About MetaLibrary
Notes about static classes, what they are, and which classes are 'static'
Consider Fibonacci Heap version in NoCAB
Add picture of in game downloader
Look into theming dOxygen output
Add 'News' tab pointing back to my Blog updates on MetaLibrary
- globalScope> Member PresetOriginal
- Add image showing how the Ship Pathfinder works
- globalScope> Member PresetOriginal
- Add image showing how the Ship Pathfinder works